Showing posts with label Sonic's Ultimate Genesis Collection. Show all posts
Showing posts with label Sonic's Ultimate Genesis Collection. Show all posts

Tuesday, July 6, 2010

Golden Axe Warrior - Review





Legend of Golden Axe... err... Golden Axe Zelda... umm... Golden Axe Warrior. That's what I played. Sorry, I got confused. Let me get this out straight off the bat: I'm not really sure how Sega didn't get sued for this one. This is about the closest you can get to playing Legend of Zelda on the NES without actually playing Legend of Zelda.

Golden Axe Warrior is hard. Very hard. Like if you started off Legend of Zelda with one heart instead of three kind of hard. There's two ways to regain health in Golden Axe Warrior, staying at inns or the occasional dropped food from monsters. Let me tell you, the first three or so hours seemed like all I was doing was clearing a screen and then running to the nearest inn only to do this over and over again. When you have three hearts and have to kill five to six enemies who can take off a third of your health just by touching you... not easy.

After beating the first few dungeons you'll get more hearts, making the game a little bit easier. Don't get me wrong, the game is never a cakewalk but with equipment and health the game does become a tad easier.

Once I got past the first few hours the game really picked up. Golden Axe Warrior is fun. Is it as fun as Legend of Zelda? No, probably not, but I would say that it's certainly in the running. At the end of the day though I had a good time beating it, even if there were some moments of frustration. It's just unfortunate that it's so difficult to distance it from Legend of Zelda, the games share a lot of similarities. Even so, Golden Axe Warrior is a fun game.

Here's the deal, if you played Legend of Zelda and enjoyed it you will most likely enjoy Golden Axe Warrior. Sure it's a little bit more difficult but it's bigger and also has a few interesting things that Legend of Zelda didn't. Golden Axe Warrior is essentially what Legend of Zelda would have been if it had been released four years later. Why not give it a shot?

Squid.

Friday, July 2, 2010

Golden Axe Warrior - Sega Master System

Another game off of Sonic's Ultimate Genesis Collection. Seriously if you don't own it go out and spend the $20 and get this awesome collection for the Xbox360 or PS3. It's well worth it.

Golden Axe Warrior. Honestly up until today I had never even heard of it. I saw that it was in this collection but assumed it was like all the other Golden Axe games. Hack n' Slash that I can beat in a half hour or so, then I saw a screenshot of it, noticed it looked more like the original Legend of Zelda game. Color me intrigued. Not sure if it's good or bad, haven't really read anything about it... guess I'll find out.

Squid.

Thursday, June 17, 2010

Phantasy Star - Review





Occasionally I have to write a review for a much beloved game from people's childhood that I know certain people aren't going to like. This is one such review. Maybe it's because I had never played it before so it held absolutely no nostalgia for me, but I did not enjoy Phantasy Star.

After my last game I decided I wanted an old school RPG, I looked around and couldn't see one that caught my eye. Then I remembered the Ultimate Sega Collection on Xbox 360, I remembered that it had the Phantasy Star series on it. That's great! I loved Phantasy Star III or IV (I couldn't remember which) so I had found my game. Then I got thinking, maybe I should start the series on the first game. So after the hassle of unlocking Phantasy Star I started playing.

It started off good enough, your kind of standard RPG fare. I decided to get some levels under me at the very start in hopes that it would cut down on my grinding later. It made sense at the time, now I look at it as I was grinding early so I wouldn't have to grind later. That's neither her nor there though, I was having fun for the first few hours... and then things started to go downhill, and the farther I got into the game more we kept going down.

I'm just going to start off with my complaints.

If there's more than one enemy you can't choose who to target. You may think that this sounds petty, but let me tell you, it gets really annoying. Here's an example. I got into a battle with four bad guys who were at or a little above my level, but shouldn't have been much of a problem. They had about 58 health each and my guys seemed to be attacking one of them and eventually whittled down his health to 3. Then they started attacking the other guys. The guy with the 3 health was the last one to die. Instead of killing him he got an extra hit in every round. If I could choose who I wanted to target the one with the 3 health would have been the first to die. This didn't happen a lot, but enough that it got annoying.

Attack power can seem wildly inconsistent at times. Towards the end of the game I had to back track to one of the starting zones where I happened upon a red slime. No problem. Odin attacks and causes... 4 damage. At this point in time all of my characters were about 6-7 levels from the cap of 30 and had the best gear in the game, and Odin couldn't manage to kill something with 12 health in one shot. It was like this through the entire game, no matter what level I was or what gear I had I would occasionally throw out an incredibly weak hit. Again, not a super huge deal breaker but it would get rather annoying at times.

Random battles tend to cluster. Phantasy Star uses the random battle system, that means you can't see the enemies and could get attacked at any time. Occasionally you would run into fight after fight after fight. One times I was trying to get to a town and in eight steps I had five battles. The random battles seem to cluster and when they do, they do it bad. It's not that you run into two battles it's that occasionally you take a step, fight a battle, take another step, fight another battle, and it will keep going. This is especially a problem when you're in a dungeon and fight four battles in the six steps before the boss.

Low level battles, huge damage. After every battle you get a chest, you then can open it and receive the gold and perhaps other items inside. There's a flipside however, you see these chests can be booby trapped as well. And holy hell can they be annoying. I don't know how many times I would fight a battle that I could kill all of the enemies in one round only to have the chest be booby trapped taking sometimes 60 health off of all my characters. It wouldn't be so bad if...

Healing in this game sucks. You have three ways of healing yourself: magic, food, or hospitals. While this doesn't sound bad, trust me, it is... especially farther into the game. Hospitals aren't bad, they're just kind of out of the way. They're only in towns, which would be fine if the other modes of healing worked a little better. With food you have your choice of Cola or a Burger. The Cola heals 10 health and the Burger heals 40. So essentially Cola is useless even fairly early in the game, and 40 health is nice but occasionally not enough. So then you have to carry a ton of them, only problem is that you can only carry so many items and towards the end of the game you've stockpiled a TON of items that you have to carry and can't get rid of, so that really cuts down on Burger space. Magic works the best, you have three characters who can heal. Your main character has a spell that will heal 20 points and two other characters have a spell that heals 80 points. Which is great except for...

You don't have enough magic points. Your main characters heal spell uses 2 magic points and the spell that heals 80 uses 6 magic points. Doesn't sound like a lot until you realize that you only have about 40 magic points... and you still have to use other magic. Having to seriously ration MP because you know that this is a huge dungeon and you're going to have to fight a boss at the end and you NEED your MP kind of sucks. Also? There's no way to replenish MP except by going to a hospital. Which basically makes healing and magic in this game kind of crappy.

There's no map. Now, I'm not 100% sure if this is true. There's a chance that the original copy of the game on the Sega Master System came with a map. Let's hope so because without a map you will wander around hopelessly lost. No one in this game gives you directions, apparently you're just supposed to know where to go... well let me tell you, I for one didn't. Which is especially annoying in the...

Dungeons. Jesus Christ are the dungeons annoying. Basically they all look like this



The walls are all the same color and it's like a goddamn maze. The first dungeon I tried doing without a map, and I managed to wander around lost for about a half hour before I broke down and got a map. I used a map for every other dungeon and cave and still occasionally got lost. I honestly don't even want to know how long it would take you do this without a map.

There's a lot of back tracking. A lot. Now, this one I kind of actually understand. You only had so much memory on a Sega Master System so you couldn't have these huge sprawling maps... but holy hell did I constantly feel like I had to go back to the places I had visited before. After a while it just got repetitive.

My number one complaint is that there seems to be no direction. Look, I don't need a game to hold my hand all the way through but honestly I don't think this game ever mentioned what to do next. I would spend time just wandering around not sure where to go or what to do next. It would often get very frustrating.

Is Phantasy Star a bad game? Not really, it was occasionally rather fun and inventive. At the end of the day however I spent way too much time being frustrated or feeling like I wasn't sure what the hell I needed to do next. Towards the end I just wanted to get it over with, I wanted the game to be over and done with, and that's never a good sign. Hopefully when I get around to playing Phantasy Star 2 some of my complaints will be fixed.

Squid.

Thursday, May 20, 2010

Phantasy Star - Sega Master System

If you're really paying attention you're probably saying "But Squid, there's no mention of a Sega Master System or Phantasy Star in your original post about what games and systems you have!" to which I reply "You're paying way too much attention to this blog, seriously."

But you would be correct, I don't own a Sega Master System. Then what type of witchcraft is this you ask? Sonic's Ultimate Genesis Collection for Xbox 360. So while I may not technically own a SMS or Phantasy Star I'm still counting it toward the games I need to play.

As far as I know I've only ever played the third Phantasy Star game, but I remember absolutely loving it. So much so I remember almost purchasing it about ten years ago for $35. Never having played a Phantasy Star title other then three I'm not exactly sure what I'm in for, but I'm looking forward to it.

Also just a helpful little tip: if you want to unlock Phantasy Star on Sonic's Ultimate Genesis Collection for Xbox 360 you need to play Sonic 2 with two players and beat the first boss who's at the end of the second level. Don't have a second controller? The Guitar Hero controllers will also work, just keep in mind a lot of people say that on the boss fight the second player has to at least hit one button.

Squid.