Sunday, January 30, 2011

Blue Dragon - Xbox 360





I wanted to like Blue Dragon. I really did. I didn't go into it with a mindset of "I'm going to detest this game!" but over the forty-five hours I played it, Blue Dragon pushed me to that.

I really need to learn that when I say "It's ten bucks, how bad could it be?" that it really can be not worth that ten dollars. For every The Saboteur I get I also get a Jericho and a Blue Dragon. Games that despite the fact that I paid under ten dollars for I wished I had the time spent playing back.

Blue Dragon was awful. I'm just going to lead off with that.

I played the demo a while back and thought "This is really fun, I should pick this up some time." Apparently Blue Dragon isn't too awful in small doses, but the more you play the more the flaws shine through.

The story in an RPG is essential, that's pretty much the bread and butter of RPGs. Blue Dragon's is pretty much crap. Well that's not fair, the story isn't all that awful but it feels like they took about five hours of story and stretched it out through about fifty hours of gameplay... and that five hours is still kind of light. It's like you get about five minutes of story for every two hours you play. The story just seems incredibly thin and cliche, especially for an RPG. For the most part you do things without necessarily understanding why you're doing something, or at the most have a very flimsy idea why you need to do something. Which leads to my next gripe.

There's no real direction to the game. I can't tell you how many times I wasn't sure what I was supposed to really do next. There were several times when even after checking a FAQ I wasn't exactly sure why I was supposed to be doing what I was doing. This is another time when if the story had been better I wouldn't have been as lost.

This is a minor story gripe, but I'll still air it. Did five year olds write this game? Seriously. I haven't seen this many poop joke/references in a game since... well honestly I don't remember. The story is very simplistic and cliche, but on top of all of that you have poop joke/references littered throughout. Don't get me wrong, I enjoy a good poop joke, I'll be the first too admit it... but all of these seemed, well, juvenile. Not only are their "Poo Snakes" in the game, one of the final end battles is with a "Jumbo Poo". You also occasionally get the fun of searching through poop for items (with the included "squish, squish" subtitle). It all just seemed rather out of place is a somewhat serious RPG.

The save points... pardon my French, but fuck the save points in this game, fuck them in their stupid asses. I don't remember the last time I saw such horrible save points in a game. I'm not a fan of save points for the most part, I've said this before, but the save points in Blue Dragon are easily one of the worst uses of it I've ever seen. It's not uncommon to go for over an hour without being able to save, and the longest I ever went was just over three hours. Think about that for a second, if you die you have to replay three hours of the game. You also almost never get a save point before a big boss fight, you instead get a checkpoint. This seems like I an okay idea, but I'll explain why it isn't.

So remember that three hours between save points? So that happened in an optional sidequest dungeon. After three hours of dungeon crawling I finally make it to the end boss, I get the checkpoint... and then get slaughtered. I was under-leveled for that fight. So here I have three options: I can just quit the sidequest and waste three hours of my time, I can go back three hours to my last save and re-level to my current level as well as grind out a few more, or I can just keep trying to perhaps get lucky and kill the boss. If there was a savepoint before the end boss I could simply just go to it, grind some levels in the dungeon and try again... but because of their ludicrous savepoint/checkpoint system I can't do that. I ended up trying the end boss a few more times to no avail before just quiting the dungeon and cutting my losses. This isn't the only time something like this happened. Throughout the game there were times when I really needed a savepoint and just couldn't get one. It's frustrating when you need to do something else, or need to be somewhere and there's not a savepoint anywhere to save your game. There were times when I wanted to say go to bed but had to wander around for an hour looking for a place where I could save my game. It just gets incredibly frustrating after a while.

The battle system was rather odd too, not the way you actually did battle, but the way that who was picked to attack next was chosen. On many, many occasions the the order in which the enemies got to attack was completely nonsensical. In one fight that I remember a bad guy got to attack my party eight times in a row... for no real reason. Considering that this enemy could do about 120 damage per attack and my strongest character only had 400 health, he almost completely wiped my party... and I still have no idea why he got to go eight times in a row. If it had been just that one battle I would have called it a fluke, but it happened constantly. I don't know how many times I died in a boss fight because the order would say that the boss would get to attack next and then I was up, only to have the boss attack my party one or two more times without me getting a turn. I still have no idea why this happens, and as far as I recall it was never really explained in any battle tutorial. Overall it just got very annoying and felt rather cheap.

Last gripe, I promise. So I made it to the last set of boss fights in the game, only to have my team just get continually killed in one. I couldn't beat it. I could come close but due to the attack order mentioned above I just couldn't seem to beat it. That's when I decided to check a FAQ and see if it had any helpful hints. It did, it told me I should be at level 50-55 for this boss fight. Only one problem, my highest level character was 37 and my lowest level character was 32. Here's my problem with this. I would occasionally walk around bad guys to skip a fight, and I skipped a couple of the optional sidequests, but not many... and yet I was 15 levels lower then I should have been at the end of the game. I'm not saying that you should never have to grind in an RPG, but you know what? You should never have to grind that much. In any RPG you should probably never be more than two or three levels then you need to be if you're playing correctly and following the story path. In Blue Dragon to be the correct level I needed to be I would have probably needed to never skip a fight, do every single "optional" sidequest and still probably grind for a little bit. Boy howdy does that sound like fun. So here I am at the final battles and I have two options: go back to my last save point (about an hour and a half ago) and pretty much grind levels for probably 3-4 hours and then play to get back to where I was, or call it quits... so I quit.

That's right, Blue Dragon is now the second game I haven't finished. If I had liked Blue Dragon I would have suffered through the 3-4 hours of grinding, but at the end of the day I found it to be at best a mediocre game. It had potential, it really did. I enjoyed the shadow aspect of the game, I enjoyed the game world... but it just had so much working against it. I didn't even bother including things like timed missions and escort missions in my gripes because it already had so many things going against it I didn't think I needed to even bother bringing up more.

I quit and then watched the end battles that I missed on YouTube. That way I could at least tell if the story got interesting or at least better, and you know what? It didn't. It stayed the same stale game that I put forty-five long hours into.

A lot of people really liked this game. On many of the forums I visit no one had anything to say but great things about Blue Dragon. I found it to be mediocre at its best and frustrating and tedious at it worst. There's tons of great RPGs out there for the Xbox 360. This isn't one of them.

Squid.

P.S.

This is the song they play during every single boss battle in the game. Yes, that is the lead singer of Deep Purple. That song is three minutes and fifty seconds long. Sometimes boss battles will last twice that long. They just repeat it over and over until you win. It's practically torture.

Thursday, January 27, 2011

Star Wars: The Force Unleashed 2 - Xbox 360





I hadn't planned on playing The Force Unleashed 2, but it just kind of fell into my lap. I was house sitting last week and had planned on playing Blue Dragon, when I noticed they owned Force Unleashed 2. I figured I might as well give it a shot while I had it instead of renting it.

I should have enjoyed The Force Unleashed 2. I really should have. They seemed to have changed some of the things that I disliked about the first. And despite its flaws I still really enjoyed the first Force Unleashed. Though for some reason I just couldn't get into The Force Unleashed 2... something just didn't click.

Even though they fixed a lot of the things I complained about in the first one, they still didn't fix them all the way. The annoying quicktime events? Still there, sure there are less of them, but they're still there and they're still annoying. The targeting? Still not what I want it to be. Occasionally you just can't target the stormtrooper you want to, and that can be a problem. Why you ask? Because The Force Unleashed 2 is significantly harder... kind of.

It's not that the game is harder, it's an artificial difficulty. The bad guys aren't more difficult to kill it's just that there's more of them, and their attacks are more annoying. Then they do things like mix bad guys, ones who can't be hurt by the force with ones that can't be hurt by lightsabers. So you're trying to attack some with lightsabers and others with force magic, and that's where the problem of targeting comes in. You're trying to do to much at once on a game that just doesn't handle like you want it to. It's not a horrible problem but overall it detracts from the game. You will end up dying a lot more then you did in the first one... but all of your deaths will feel kind of cheap.

The game is also still way too short. I started playing it at about three o' clock in the afternoon the day I got there, and with some major time not playing I still manged to finish it by morning of the next day. I would say there's maybe five to six hours of gameplay... padded gameplay. I would say at least an hour or so of that was spent on two boss fights: The Gorog and Darth Vader. Those two boss fights may be the most padded boss fights I've ever seen. It got to the point that they were so long I got bored. And on top of everything else for the most part they're long because they're confusing. You're vaguely told what you have to do and left to kind of fill in the blanks. On both fights I had to consult a walkthrough to see what the hell I was supposed to be doing. I'm okay with a game being short if there's a high amount of replayability or some sort of multiplayer. With The Force Unleashed 2 you get a really short game and that's it.

I really enjoyed the first Force Unleashed game. It's probably one of my favorite Star Wars games. Yet somehow they managed to take the second one, add things to make it better, and somehow end up making it not as much fun. Sure there were some things I enjoyed: I started off with all my powers, the rage meter thing was kind of fun, and the story was pretty good... but overall I just didn't have as much fun as I did with the first. I've played the first game four times, after I beat the first one on light side I instantly played it again to get the dark side ending. With the second one I had no desire to replay it, maybe sometime down the road but certainly not after I had just beat it. The Force Unleashed 2 isn't a bad game (though I would say it's not worth $60), but I didn't get as much enjoyment out of it as the first. I would say it's worth a rent, but I wouldn't expect a lot out of it.

Squid.

Thursday, January 20, 2011

Shadow Complex - Xbox Live Arcade





Yep, yet another XBLA game. About a year ago I bought Shadow Complex knowing almost nothing about it. I remember reading a review for it and hearing about its similarities (gameplay wise) to Metroid on NES. I didn't think much about it until a couple months later when I saw it on sale for half off. What the hell, it looked fun so I picked it up... and then proceeded to not play it for a year or so.

I was looking for a game last week and nothing was really peaking my interest. So I decided to look through my Arcade games. Shadow Complex, eh, why not.

The first half hour or so started out badly for me. I just couldn't get into the game. The aiming felt off, the controls felt a little awkward, and I wanted to see more of the screen... I wanted a more widescreen feel. A little more left and right.

Thankfully I continued playing because suddenly it all came together. It all made sense to me. Suddenly I was transported back to the fun I was having playing that NES classic so many years ago. I understood why they were often compared to each other. It feels like Metroid. Sure you can draw the obvious conclusion that it's because it has same type of gameplay, but it's more then this. It's the exploring. It's the realization that you can now open a door or enter a new area because of this brand new power up you just got.

Shadow Complex drew me in. I didn't want to just play this game. I wanted to play it and see everything. I wanted to see every secret room, I wanted to open every locked door, I wanted to play all of this game.

I can tell a game is good when I become a completionist. When I want to play all of a game I know it's a good game. There's a lot of games that are very good but that I don't feel like finding and doing everything. When you don't really want a game to end you know that it's a step up from the rest. That's Shadow Complex.

I had this game for a year at least and never bothered to play it. This is a damn shame. I spent twelve hours playing and beating Shadow Complex and I have to say it was an incredibly good time.

Go out and buy Shadow Complex. Especially if you enjoyed Metroid as a kid. Overall it's just a really fun game. It's a game you want to play. A game that you want to find everything. A game that knows you want to explore so it lets you. Seriously, do yourself a favor and don't miss out on this one.

Squid.

Wednesday, January 5, 2011

Castle Crashers - Xbox Live Arcade





Okay, I know. I'm only about two years late in saying this: Castle Crashers kicks some serious ass.

I played the demo of Castle Crashers when I first got my Xbox and thought "Wow, this is a great game. I should totally buy this!" Then didn't for about two years. Hell, I've actually played the demo since then and still never got around to purchasing it. Not exactly sure why, I've had 2400 MS points sitting around doing nothing for about a year now.

Then last week I was over at my brother's house. Most everyone in the house was sick with some sort of cold and we didn't feel like going anywhere. My brother decided to pick up Castle Crashers because it was on sale for 600MS points. We started playing it co-op and it wasn't long till we were hooked.

Simply put, the game is an amazing amount of fun. Especially when you consider it's basically a side scrolling hack 'n slash. Everything about it is just fun. That's the best word I can use to describe Castle Crashers. Game: Fun. Music: Fun. Art Style: Seriously Fun. It's the kind of game that throughout you're noticing little details here and there that all add up to make the game so damn great.

I had so much fun that when I got home that night I bought it myself... and then played until about midnight. Then went back to my brother's house the next day and beat the game there. You know what we started doing after we beat it? We went around and collected animal orbs and weapons. You know what we did after that? Started playing through again as a different characters. We did this and I was still going home at night and playing my game on my Xbox. I don't remember the last time I did that with a game. Not only have I beat it, I've continued playing it again afterward.

In the last week I've beat Castle Crashers twice, and have another character about halfway through it. On my game I have every single animal orb and weapon I can get. I've unlocked a lot of the characters and done every achievement I could. I don't know the last game I completed so throughly. And you know what? It's still fun. I'm still having a good time playing it.

Most games I beat and then maybe play again a year or so later. With Castle Crashers I beat it and immediately went back for a second helping, and you know what? I may go back for thirds. It's just that fun of a game.

Seriously, if you haven't played this game already you need to buy it. I can't imagine anyone not enjoying this game... unless they're some sort of heartless bastard.

Squid.