Friday, April 8, 2011

Morrowind - Xbox





I absolutely loved Morrowind. It was one of the first games I purchased for the Xbox and I played it for God knows how long, I probably spent ten hours alone just exploring and talking to people in Vivec. Since I bought it on Xbox I've played it at least twice as well as buying and playing it on the PC. I love games that allow me to explore and Morrowind exceeds at this. Though despite loving the game, I've never actually finished it, and because it's such an open ended game I'm not really sure how close I had come. I needed to remedy that. I needed to beat Morrowind.

One thing that actually somewhat shocked me is how well Morrowind has aged. For an almost eight year old game it doesn't look half bad. The character models are pretty bad as well as the animations, but overall the game is still rather pretty. I'm not one of those people that constantly complains about how games have just all turned brown, but it's kind of interesting to see the vibrant colors in Morrowind. The skies are sometimes a mix of blue, pinks, and purples. There's forests, mountains, water, things that feel like a true environment. It's a stark contrast between it and games where you sometimes feel like you're in a dull wasteland.

I will say that Morrowind is an absolutely great game. It's an amazing exploring experience and a great game with a great story on top of everything else. If you liked Oblivion, if you like Fallout if you like just kind of wandering on your own and making your own experience, you will love Morrowind. However there are a few complaints I had with this game.

The map and travel system are kind of lacking. The map is adequate but sometimes I would have liked a bit more detail. There were times when I wandered around for a half hour trying to find something that was actually marked on my map, it could get rather frustrating. I wish there could have been a way to mark your map, not necessarily a waypoint system but just a way to put a mark on your map so you could reference it. The travel system could get rather confusing as well. On many occasions I had to go and look on the internet what town I had to travel from to get to other towns and it became a maze of towns to get to one place. It could get confusing. Part of it made you feel like you were exploring even more, though with the game being as big as it is and with as much travel as there was it eventually became somewhat frustrating.

Okay, here's the weirdest complaint I've ever had about a game. It's too damn big. I absolutely love games that allow me explore. Fallout 3, New Vegas, Oblivion, I've spent around 400 hours just playing those three games. With Morrowind I feel like I could have easily spent that many hours just exploring it. I'm not sure how many hours I spent playing Morrowind, it doesn't keep track, I do know I started it February 10th and finished it around April 4th or so. That's almost two months of playing, I would estimate that I played somewhere between 50 and 100 hours, the main quest alone probably took close to thirty hours. Here's the thing, I would guess I saw less than 25% of the entire world. I didn't explore a ton of the caves, I didn't see a lot of the eastern part of the world, and yet I easily spent at least thirty to forty hours if not more exploring... and still only saw maybe 25%. If you explored every cave, every nook and cranny, every sidequest, every town, I would guess you could easily spend 250 to 300 hours on this game. Maybe more. It's huge. Amazingly huge. In Fallout 3 I did every quest I could, discovered almost every location, did everything I could in the game and finished all of the expansion packs. That took me 145 hours. I didn't even bother trying to complete the expansion packs for Morrowind, didn't explore probably 80% of the places I could have, I didn't do a ton of sidequests and yet it still took me almost two months to finish. Morrowind may actually be too big of a game. You may actually get tired of it before you could 100% it. The sheer size of the game is amazing.

Morrowind is a thoroughly enjoyable game. It's just fun. There's some annoyances here and there but overall it's a very solid game and still remains that way even seven years later. If you like exploring, if you like any of the other games I talked about, and if you have a lot of spare time, it is a definite must play.

Squid.

Wednesday, March 2, 2011

Doritos Crash Course - Xbox Live Arcade





Like me you probably got Doritos Crash Course when it was free. Hell, it still might be free I'm not really sure. I just saw a message saying it was free so I grabbed it up... because frankly I can't resist free things.

So what can you expect from a free game brought to you by Doritos? Surprisingly a fairly fun time. It won't be winning any game of the year awards but it certainly was worth free.

You must guide your avatar through several different obstacle courses with different types of terrain as well as obstacles (it is after all an obstacle course). You're timed but you don't seem to lose anything by not finishing, you just have to finish.

Overall it's a pretty fun game. It kept me entertained for an hour or so and frankly I'll probably go back and play it again at some point down the line. It's the kind of game you play when you have a couple spare minutes that you want to waste.

This is a short review, but I'm not exactly sure what I can say about a game that involves me running an obstacle course. I just checked and as far as I can tell it's still free. Overall I was rather impressed by it. Go download it, what do you have to lose?

Squid.

Thursday, February 10, 2011

Deus Ex: The Conspiracy - Playstation 2





Eleven years ago Deus Ex was huge. Every PC gaming magazine was talking about it. It swept game of the year awards. At one point in time it was named "Best PC Game of All Time." So here's the question... why did it bore the hell out of me?

When Deus Ex was released on PC I played it, and I remember greatly enjoying it. I only ever made it about halfway through the game and I always regretted that. It was an awesome game and I felt I should have taken the time to beat it. At one point in time I even bought it and its sequel on Steam with the hopes of playing it again, I just never got around to doing it. When I first bought my PS2 I went out searching for games I wanted to play, I doubled my library in probably less then two weeks. One day I was at FYE and saw Deus Ex: The Conspiracy for $4, at that price I decided to double dip and get it for PS2.

The first thing I noticed when I started playing Deus Ex was how badly it had aged. The graphics (and too lesser extent, controls) were horrible. Now I won't say I'm surprised about this, it is a nine year old PS2 game, but even still the graphics seemed incredibly bad. We weren't quite in Goldeneye territory yet, but we were close. I was having a difficult time determining if things were enemies from any sort of distance, everything felt kind of dark and washed out (I know that's what they were trying to achieve, but it just felt too muddled), instead of 2002 this game felt very late '90s in terms of graphics and overall feel. (Note: The PC version even without mods looks like it has much better graphics, this seems to be more of a problem with the PS2 version.)

I could have gotten over that if I just hadn't been so damned bored with the game. The story is very interesting, don't get me wrong, it does have a very good story.... but when you mix in the gameplay it starts to go downhill. I know that this isn't the most popular opinion but the game is too long for the story. If they could have streamlined this game just a little bit, a little less of what felt like walking and busy work, a little less going back to the places I had been, I think this game would have felt a lot better. It felt like the pacing was off. When my killswitch was turned on I didn't feel a sense of urgency, I mostly felt like they wanted me to wander from one place to another, I never felt like I really needed to rush to anything. In a game like this I should feel like there's some sense of urgency to get things done, but instead I felt like everything was moving just a tad too slow for the tone. Don't get me wrong, I love stealth games, but a lot of times I felt like I shouldn't be slowly stalking around plotting my next move... but it very much felt like that's what the game thought I should be doing.

The game just felt like it was dragging on. When I look at a walkthrough I should never get dismayed because I realize I'm only halfway through the game and it feels like it has already taken forever... but that was exactly my thought when I was playing Deus Ex.

Maybe it's me, maybe my tastes in games have changed, but Deus Ex just wasn't the game I remembered it being. Instead of enjoying what I remember being an excellent game I felt like I had to trudge through the entire thing. It felt like a chore for the most part. Like I said, it seems like the game should have been a little bit shorter. Instead of the 20 or so hours it takes, if it had been 15 and some of the (what I deem) excess had been removed I think this would have felt like a much better game.

Squid.

Friday, February 4, 2011

Killer Instinct - Super Nintendo





I'll start this review off by saying you can take it with a grain of salt. I've never been a huge fan of fighting games. I've played quite a few of them and they've just never really grabbed my attention for that long. I enjoyed Street Fighter 2, Mortal Kombat, and I remember pumping in a lot of money to Time Killers at the Nicklecade but for the most part they're not high up on the list of games I like to play.

That being said Killer Instinct was okay. Much like WrestleMania I'm not 100% sure how to rate it. Fighting games are something that I consider a lot more fun with a second player, since I don't have one I just have to go up against the computer. Generally speaking the computer either offers no resistance whatsoever or suffers from rubberband AI. Killer Instinct's AI fell somewhere in the middle. For the most part it was fairly easy, with the occasional rubberband AI problem. I managed to get through most of the game with very little problem.

I chose Thunder as my character because oddly I still remember most of the characters you fight/choose from. Not exactly sure why, this game doesn't stick out in my head as one that I played a whole lot growing up. Either way I started off using the strategy I always do in fighting games: button mashing. I managed to beat the first few guys with this strategy, only to decide to mix it up about a fourth way through the game. I decided I should actually learn some combo moves. It was actually kind of a mistake. With button mashing I was actually having a fairly difficult time beating the bad guys, with combos I almost always sailed right through the level. Once I learned combos the game became almost too easy. Sure I didn't have it on the hardest difficulty setting or anything, but at the end of the day I beat every single character and only lost once.

Killer Instinct wasn't going to change the way I view the fighting genre. It's still not a genre I get excited about. I understand why people like it, but it's just not really for me. As fighting games go, with two players I'm sure Killer Instinct would have been lots of fun. It's not like I didn't have a good time playing it, it's just that I'm probably not going to go back and replay it any time soon.

Squid.

Metroid - NES





So I have a confession to make. I don't think I've ever beat Metroid in all of the years I've owned it. Sure it's a classic game, sure I've had it since probably the late '80s/early '90s, but for some reason or another I don't think I've ever managed to finish it. Even with the Justin Bailey code I don't recall ever beating the game.

If you read my Shadow Complex review it will come as no surprise to hear that I enjoy Metroid. I've always enjoyed this game. Though when I was young I always thought this game was very difficult. I remember falling down those long vertical corridors because I missed a jump, I remember some of the trickier places where you had to freeze enemies so you could jump on them to make it across lava filled screens. Though in beating the game last night I really wonder how far I actually made it into the game as a child. I don't recall at all ever fighting the two sub-bosses, Kraid and Ridley, and frankly a lot of the places I went to didn't look all that familiar. Perhaps as a kid I had the attention span to play for one or two hours, but maybe not the four or five it would have taken me to get very far in the game.

There's also another problem: while I will say the game itself isn't particularly difficult, the final area to get to the mother brain as well as the escape out are what I would call very difficult. That would be my guess as to why, even with the Justin Bailey code, I never managed to finish the game. The end part is brutal.

You have two problems with the end stage: 1) It's just difficult in and of itself, the metroids can drain your health rather quickly and are kind of difficult to get off. 2) The slow down when there's too many objects on the screen ain't helping. When I got to the last room before the mother brain the slow down made the game almost unplayable. There was just way too much going on for the little NES to handle.

Though as of February 3rd, 2011 I can now say with great pride (okay, not really all that much pride) that I have beat Metroid for the NES. It was a fun game, it was actually just as fun as I remember it being. There's something enjoyable about games that let you explore, that aren't exactly linear. I've always really liked those types of games. Metroid probably wasn't the first game like this and it probably isn't the best, but it's the one that sticks out in my memory and it's the one I remember loving as a kid. If you haven't played Metroid perhaps it's time to dust off the ol' NES and give it a go.

Squid.

Thursday, February 3, 2011

Wrestle Mania The Arcade Game - Sega Genesis





I'm not really sure what to say about a wrestling game that takes you about 45 minutes to beat so I'll give you a little look into my formative years when I thought wrestling was better then The Teenage Mutant Ninja Turtles and G.I. Joe combined.

Wrestling even today still holds some pretty fond memories for me. I still remember going to my cousins house and renting the Wrestle Mania from that year (probably about 1990) and watching it and loving every minute of it. I remember the action figures, I remember watching it on TV, I still have The Ultimate Warriors autograph somewhere, I remember being absolutely obsessed with the WWF. From the about the time I was eight to maybe the time I was eleven or so I loved wrestling. Hulk Hogan, The Ultimate Warrior, Randy Macho Man Savage, Jake The Snake Roberts, Earthquake, Andre the Giant, etc. For me that was the heyday of wrestling. Since then Hulk Hogan has essentially become a parody of himself, The Ultimate Warrior is a crazy right wing religious guy who seems about one step away from joining a militia, Randy Savage has... I don't know, faded into obscurity? Jake The Snake may now be homeless and smoking crack considering the shape he was in during Beyond the Mat, Earthquake has been dead now for a couple years as has Andre the Giant has been dead even longer. My point being is that this is the last time I actually kept up in any sort of fashion with wrestling. To me it was one of those things that I loved as a kid but have absolutely no interest in watching now or even by the time I was thirteen. So how do I rate a game based on that?

Wrestle Mania The Arcade Game was released in 1995, this is about two to three years after I had stopped watching wrestling. I actually recognize some of the wrestlers featured in the game though. The Undertaker, Bret Hit Man Hart, Shawn Michaels, Lex Lugar and Bam Bam Bigalow are all names I recognize. Though except for The Undertaker and Bret Hart I don't think I know any of them past there names, I never really watched them wrestle. So I decided to play the game as The Undertaker. I actually quite liked him when I was young.

You never appear to wrestle one on one in this game. It's alway one on two, one on three, and so on. You're always the one. You would think this would make for a rather difficult game, but really it doesn't. For the most part if you're attacking one of your opponents the other guy isn't really attacking you. Sure they sometimes will hit you in the back of the head, but for the most part they seem to wait their turn. Not sure if this is intentional or not, but it is what it is.

Most of the game can be beaten by using the kick button, the first couple of matches I had I just got a guy in a corner and kicked him into submission, found the second guy and did the same. You could probably beat the entire game this way, but what fun would that be? So I decided to break out the combo moves... and that's when I ran into the problems.

Apparently at some point Sega released a six button controller, this game talks about using it. The problem is that I have the three button controller. So to run? You have to hit A and C... considering there's a B in between those buttons that gets a little awkward. You're having to do two button combos and after a while it just gets annoying I would go back to kicking my opponents. I'm sure with a six button controller it would be a lot easier, but I don't have one.

The graphics are decent for a wrestling game, the sound is sometimes good and sometimes makes me want to shove a pencil into my ears. Overall the game is just kind of average. I'm sure it was fun in the arcade, but I'm not really sure it transfered over to the home game.

With a six button controller and perhaps a second player this game would be decent, but not anything to write home about. Without those two things it's 45 minutes of mashing the C button and kicking Bam Bam Biglow in the balls over an over.

Squid.

Jurassic Park - Sega Genesis





I've played a lot of games in my lifetime. Across every genre, every console, and every generation. I've played games that I consider excellent and I've played games that I consider absolutely awful. I'm not going to say that Jurassic Park for Sega Genesis is the worst game that I've ever played, but I will say it's damn near the top of the list. I will say it's probably the worst game I've played in the last year.

Before I play a game I kind of research it on the internet. Find out what kind of game it is, look at what kind of scores it received, find out what kind of cheat codes there are for it, basically just kind of look into the game.

I was actually kind of excited to play Jurassic Park, on GameFaqs the reviews were actually very good. There's only one review that's negative. Most of them are between eight and tens. I've come to the conclusion that this is either trolling at its finest, or these people are absolutely crazy and or stupid.

Where to start... there's so many bad things about this game. Maybe we should start off with the fact that this game controls like everything is submerged in Jell-O. Though I can't tell if it's because the controls are bad or because every time you try to move more then three feet the game suffers from horrible slow down. Maybe it's a mixture of both, you never really know. All I know is trying to make Dr. Grant land on a very tiny ledge while trying to combat bad controls and slow down? Makes the game perhaps one of the most frustrating things I've ever played.

I also ran into the problem on numerous occasions where for no real apparent reason dinosaurs became invincible. No matter how many darts I shot at the dinosaurs nothing would happen. This was almost always a problem with velociraptors. On the subject of velociraptors it wasn't uncommon for them to knock you down and then proceed to trap you in a corner knocking you down over and over until they killed you. So on top of everything else, the game also had some bugs!

The level design was awful, absolutely horrible, and broken. On several levels there were places where you could fall through the solid ground you were walking on and die. There were occasions where a small fall would lead to you having to jump at the exact right moment, or perhaps land on a small ledge and if you missed it you died. Littered throughout the game were little problems with the level that could easily kill you for no real rhyme or reason. Sometimes over and over again. On the first level there was a spot where you have to crawl out on to a branch, three out of four times I'd live, the other one time? Fall to my death. Nothing changed, I didn't go out farther on the limb I wasn't running, nothing was different. Hell, I even was landing in the same spot... sometimes you just died.

Here's the interesting thing. There's quite a few things about this game that aren't too bad. The music is decent, the graphics are fairly good, the ability to play as Dr. Grant or a velociraptor is cool... I can see it being a somewhat decent game. Here's the problem though: all those problems I listed above? Those are all so irritating, so awful that they make the game almost unplayable. It took me 45 minutes to beat the first Dr. Grant level. I watched a YouTube video on how to beat it and still couldn't. I played it over and over again and just couldn't beat it. It's not that I'm bad at games, it's not that Jurassic Park is hard, it's just that it's broken.

That's the best way to describe Jurassic Park: broken. Not bad, broken. When you're trying to play a game that is broken it starts to become frustrating. It starts wearing on you. You want to beat a level but you just can't because it's broken.

The absolutely best thing I can think to say about Jurassic Park is that it's short. You can beat both campaigns in about two to three hours. In all honesty if the game wasn't broken I would guess that you could beat it in about a half hour or so. That shows you just how broken it is. For the love of God skip this game. It's absolutely awful.

Squid.