Sunday, January 30, 2011
Blue Dragon - Xbox 360
I wanted to like Blue Dragon. I really did. I didn't go into it with a mindset of "I'm going to detest this game!" but over the forty-five hours I played it, Blue Dragon pushed me to that.
I really need to learn that when I say "It's ten bucks, how bad could it be?" that it really can be not worth that ten dollars. For every The Saboteur I get I also get a Jericho and a Blue Dragon. Games that despite the fact that I paid under ten dollars for I wished I had the time spent playing back.
Blue Dragon was awful. I'm just going to lead off with that.
I played the demo a while back and thought "This is really fun, I should pick this up some time." Apparently Blue Dragon isn't too awful in small doses, but the more you play the more the flaws shine through.
The story in an RPG is essential, that's pretty much the bread and butter of RPGs. Blue Dragon's is pretty much crap. Well that's not fair, the story isn't all that awful but it feels like they took about five hours of story and stretched it out through about fifty hours of gameplay... and that five hours is still kind of light. It's like you get about five minutes of story for every two hours you play. The story just seems incredibly thin and cliche, especially for an RPG. For the most part you do things without necessarily understanding why you're doing something, or at the most have a very flimsy idea why you need to do something. Which leads to my next gripe.
There's no real direction to the game. I can't tell you how many times I wasn't sure what I was supposed to really do next. There were several times when even after checking a FAQ I wasn't exactly sure why I was supposed to be doing what I was doing. This is another time when if the story had been better I wouldn't have been as lost.
This is a minor story gripe, but I'll still air it. Did five year olds write this game? Seriously. I haven't seen this many poop joke/references in a game since... well honestly I don't remember. The story is very simplistic and cliche, but on top of all of that you have poop joke/references littered throughout. Don't get me wrong, I enjoy a good poop joke, I'll be the first too admit it... but all of these seemed, well, juvenile. Not only are their "Poo Snakes" in the game, one of the final end battles is with a "Jumbo Poo". You also occasionally get the fun of searching through poop for items (with the included "squish, squish" subtitle). It all just seemed rather out of place is a somewhat serious RPG.
The save points... pardon my French, but fuck the save points in this game, fuck them in their stupid asses. I don't remember the last time I saw such horrible save points in a game. I'm not a fan of save points for the most part, I've said this before, but the save points in Blue Dragon are easily one of the worst uses of it I've ever seen. It's not uncommon to go for over an hour without being able to save, and the longest I ever went was just over three hours. Think about that for a second, if you die you have to replay three hours of the game. You also almost never get a save point before a big boss fight, you instead get a checkpoint. This seems like I an okay idea, but I'll explain why it isn't.
So remember that three hours between save points? So that happened in an optional sidequest dungeon. After three hours of dungeon crawling I finally make it to the end boss, I get the checkpoint... and then get slaughtered. I was under-leveled for that fight. So here I have three options: I can just quit the sidequest and waste three hours of my time, I can go back three hours to my last save and re-level to my current level as well as grind out a few more, or I can just keep trying to perhaps get lucky and kill the boss. If there was a savepoint before the end boss I could simply just go to it, grind some levels in the dungeon and try again... but because of their ludicrous savepoint/checkpoint system I can't do that. I ended up trying the end boss a few more times to no avail before just quiting the dungeon and cutting my losses. This isn't the only time something like this happened. Throughout the game there were times when I really needed a savepoint and just couldn't get one. It's frustrating when you need to do something else, or need to be somewhere and there's not a savepoint anywhere to save your game. There were times when I wanted to say go to bed but had to wander around for an hour looking for a place where I could save my game. It just gets incredibly frustrating after a while.
The battle system was rather odd too, not the way you actually did battle, but the way that who was picked to attack next was chosen. On many, many occasions the the order in which the enemies got to attack was completely nonsensical. In one fight that I remember a bad guy got to attack my party eight times in a row... for no real reason. Considering that this enemy could do about 120 damage per attack and my strongest character only had 400 health, he almost completely wiped my party... and I still have no idea why he got to go eight times in a row. If it had been just that one battle I would have called it a fluke, but it happened constantly. I don't know how many times I died in a boss fight because the order would say that the boss would get to attack next and then I was up, only to have the boss attack my party one or two more times without me getting a turn. I still have no idea why this happens, and as far as I recall it was never really explained in any battle tutorial. Overall it just got very annoying and felt rather cheap.
Last gripe, I promise. So I made it to the last set of boss fights in the game, only to have my team just get continually killed in one. I couldn't beat it. I could come close but due to the attack order mentioned above I just couldn't seem to beat it. That's when I decided to check a FAQ and see if it had any helpful hints. It did, it told me I should be at level 50-55 for this boss fight. Only one problem, my highest level character was 37 and my lowest level character was 32. Here's my problem with this. I would occasionally walk around bad guys to skip a fight, and I skipped a couple of the optional sidequests, but not many... and yet I was 15 levels lower then I should have been at the end of the game. I'm not saying that you should never have to grind in an RPG, but you know what? You should never have to grind that much. In any RPG you should probably never be more than two or three levels then you need to be if you're playing correctly and following the story path. In Blue Dragon to be the correct level I needed to be I would have probably needed to never skip a fight, do every single "optional" sidequest and still probably grind for a little bit. Boy howdy does that sound like fun. So here I am at the final battles and I have two options: go back to my last save point (about an hour and a half ago) and pretty much grind levels for probably 3-4 hours and then play to get back to where I was, or call it quits... so I quit.
That's right, Blue Dragon is now the second game I haven't finished. If I had liked Blue Dragon I would have suffered through the 3-4 hours of grinding, but at the end of the day I found it to be at best a mediocre game. It had potential, it really did. I enjoyed the shadow aspect of the game, I enjoyed the game world... but it just had so much working against it. I didn't even bother including things like timed missions and escort missions in my gripes because it already had so many things going against it I didn't think I needed to even bother bringing up more.
I quit and then watched the end battles that I missed on YouTube. That way I could at least tell if the story got interesting or at least better, and you know what? It didn't. It stayed the same stale game that I put forty-five long hours into.
A lot of people really liked this game. On many of the forums I visit no one had anything to say but great things about Blue Dragon. I found it to be mediocre at its best and frustrating and tedious at it worst. There's tons of great RPGs out there for the Xbox 360. This isn't one of them.
Squid.
P.S.
This is the song they play during every single boss battle in the game. Yes, that is the lead singer of Deep Purple. That song is three minutes and fifty seconds long. Sometimes boss battles will last twice that long. They just repeat it over and over until you win. It's practically torture.
Labels:
blue dragon,
rpg,
video game,
video game review,
Xbox 360,
xbox360
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment