Monday, October 25, 2010
Half Life 2 - Xbox 360
How exactly do you go about reviewing one of the best reviewed games of all time? Were talking about a game that has a 96% on Metacritic. A game that currently is ranked the seventh best game of all time on Metacitic. A sequel to what is considered to be one of the best, most innovative first person shooters of all time. There's not exactly a lot I can say about this game that hasn't been said before.
The best compliment that I can think to give Half Life 2 is that it's just as fun and as good now as it was when I played it in 2004. This games held up incredibly well. Sure, some of the graphics aren't quite up to par with games released now, but at the end of the day they're still pretty damn solid.
In fact this entire game is solid. There wasn't a moment that the game dragged, there wasn't a moment that I wasn't having a great time, there wasn't a moment that I didn't think that this game deserved as much praise as it got. The game was great, and the game remains great.
I remember the first time I played the original Half Life game, I was blown away by it. The game, the story, everything about it was amazing. For the next couple years I was satisfied playing mods, Team Fortress Classic and Counter-Strike mostly. Then I heard rumblings about a sequel in the works. I remember being very excited, but it could go either way. It's an incredibly difficult thing to follow up a game as great as Half Life. Valve was fortunately up to the task though.
Half Life was an amazing game, but Half Life 2 upped the ante. I'm not going to say that it's better than the original, but I will say that from where I'm standing they're pretty much on equal ground.
As I said before, nothing I say about Half Life 2 is going to be something new and exciting. We're talking about a game that's several years old and in almost every top ten list. So all I can say is that it's an amazing game. It's a game that every gamer should play at least once. If you played it and enjoyed it, do yourself a favor and go play it again. I had forgotten how great a game it was. I usually name it when I'm talking about my favorite games, but up until I replayed it again I think I had forgotten why. Playing it again gives me renewed appreciation for what may be one of the best first person shooters of the decade as well as a game that really sets the bar for what first person shooters should be.
Squid.
Friday, October 8, 2010
Clive Barker's Jericho - Xbox 360
Woopsie doodle, kind of forgot to review this game when I beat it. Well, here it is:
In my last review for Red Dead Redemption I talked about what makes a good game, not wanting a game to end. Being so engrossed in the story that you just want to keep going. So what's the opposite of that? Pretty much Clive Barker's Jericho. This is a game I wanted to end. A game that I wish would end. How long is the game? I've heard anywhere from five to ten hours. How long did it feel? Like a goddamn eternity.
In case you can't read between the lines, I absolutely hated Clive Barker's Jericho. I paid $7 for it new, and frankly I wish I could have my $7 back.
I remember putting the game in and the first thing I thought was "Oh, this must have been a launch title." The graphics weren't horrible, but occasionally I noticed that the characters limbs looked like they were made out of 2x4s. They were occasionally incredibly blocky... but it's understandable, being released in 2005... wait, this game was released in late 2007? If this game had been released in 2005 I would say it had decent-ish graphic. In 2007? Some of the graphics are absolutely shittacular. Like I said, not all, but some. It's a here and there problem, not an overall problem.
The AI on the other hand? That's an overall problem. My biggest complaint about the game is probably the AI. Little back story before I get into it.
You're a member of a paranormal team in charge of keeping the firstborn in line. What's the firstborn? It's a long story. Basically the antagonist. You're team consists of six members, all who have different paranormal skills. You can switch between each of these members and use their skills to fight various bad guys.
Each one of these skills comes in handy during different battles, also despite the fact that you have enough guns to take on a small army your skills are almost always superior... and that's where the AI problems start.
A lot of times they're using their guns, even if their powers are charged. I don't know how often every single one of my teammates was going full out with their guns... that is when they weren't getting absolutely slaughtered. My teammates were essentially cannon fodder. You can revive your teammates as long as you are alive, and for the most part anytime their was a firefight I spent a good portion trying to revive most if not all of my team. They would just run towards anything shooting them. There are bad guys who blow up after they're dead, several times all of my teammates would die because they would rush these enemies. The AI was absolutely awful. I can't say that enough.
There were so many things wrong with this game. The AI, the graphics, the voice acting, and frustratingly difficult parts, the awful ending, the fact that it's billed as a horror game but really lacked on the whole "horror" part, and I could go on and on... It's just a bad game. I honestly can't think of one redeeming quality. How do you review a game like that?
At the end of the day I beat the game and thought "I hope I never have to play this game again." That's a bad sign for any video game. Clive Barker's Jericho wasn't enjoyable to me, from the start to the end felt like a chore. I don't think I ever really enjoyed it. I played it to beat it, and I didn't really have much if any fun. If they're handing this game out for free I would say skip it, it's not even worth free. Skip it.
Squid.
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